Anything built inside a 3D software, as a virtual 3-dimensional object (even though it gets rendered as a 2D image that we see on a 2D screen, the difference is in the method of creation: 2D content is created on a 2D canvas, 3D content is created using 3D objects in a virtual 3D space)
The ability to create stereo images which, when animated and viewed through 3D active shutter glasses or using glasses with one red and one blue lens, will appear as a three-dimensional movie.
A skilled artist with the ability to bring life to an inanimate 2D images or 3D objects.
This refers to a technique which reduces or smoothes the edges of an object if it appears too pixelated (i.e. when you are able to see the square pixels)
Gradual acceleration in the action. Visually is represented by editable curve and character of acceleration determines other names as quarter-in, quad-in, bounce-in, etc. Also known as slow-in.
Gradual deceleration in the action. Visually is represented by editable curve and character of deceleration determines other names as quarter-out, quad-out, bounce-out, etc.Also known as slow-out.
The process of synchronizing a character’s mouth to sounds in the dialogue soundtrack. The mouth is adjusted frame-by-frame to match the sound of the dialogue and provide the illusion that the character is speaking. Lip-sync can be used for any sound sequence, not only speech, you could for instance have a bird chirping or a wolf howling at the moon.
The official colour design that must be used to paint the animation. A model is the definitive character, prop or location design that each artist must follow for the production.
A feature that lets you see the previous and next drawings of a sequence.
In a storyboard, a panel is a frame in a shot. A shot can be composed of one or several panels.
The point around which a peg or drawing rotates.
The number of picture elements in an image. Stated in pixels in horizontal and vertical direction. E.g. 1920×1080 px.
The process of making an object ready for animation. This does not have to be just characters; it is the same for all objects. Rigging involves creation and implementation of bones, hierarchies, clamps, weight maps and sliders.
A series of scenes or shots forming a distinct part of the story or movie, usually connected by unity of location or time.
A device used in conjunction with, or instead of, a mouse to move a mouse pointer (sometimes referred to as the cursor) around the computer screen.
The timing information printed on a movie clip to indicate the scene, hour, minute and second that is currently displayed on the screen.
Vector animation is a system whereby the image information is stored in vectors instead of pixels (raster), which means that it can be scaled up or down without any loss of quality, since the vector values can be recalculated on the fly.