The process of making an object ready for animation. This does not have to be just characters; it is the same for all objects. Rigging involves creation and implementation of bones, hierarchies, clamps, weight maps and sliders.
The process of making an object ready for animation. This does not have to be just characters; it is the same for all objects. Rigging involves creation and implementation of bones, hierarchies, clamps, weight maps and sliders.